WIP: Render YUYV textures to a RGBA texture in a seperate stage #13
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Fix the scaling of YUYV sources by converting to RGBA first so the
normal hardware linear interpolation of the texture can work.
The conversion is ran on all YUYV textures before the first compositing
and uses a second RGBA frame allocated for every YUYV source. This frame
is statically allocated on the GPU instead of being passed through the
frameforwarder.
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